verve=new makeCM("verve") //Making the menu object. Argument: menuname
	verve.frames = 0
	
	//Menu properties   
	verve.pxBetween=0
	verve.fromLeft=0 
	verve.fromTop=52   
	verve.rows=1 
	verve.menuPlacement="left"
	                                                             
	verve.offlineRoot="" 
	verve.onlineRoot="" 
	verve.resizeCheck=1 
	verve.wait=1000 
	verve.fillImg="/images/spacer.gif"
	verve.zIndex=0
	
	//Background bar properties
	verve.useBar=1
	verve.barWidth=770
	verve.barHeight=22
	verve.barClass="clBar"
	verve.barX=verve.fromLeft
	verve.barY=verve.fromTop
	verve.barBorderX=0
	verve.barBorderY=0
	verve.barBorderClass=""
	
	//Level properties - ALL properties have to be spesified in level 0
	verve.level[0]=new cm_makeLevel() //Add this for each new level
	verve.level[0].width=105
	verve.level[0].height=22
	verve.level[0].regClass="clLevel0"
	verve.level[0].overClass="clLevel0over"
	verve.level[0].borderX=0
	verve.level[0].borderY=0
	verve.level[0].borderClass="clLevel0border"
	verve.level[0].offsetX=-1
	verve.level[0].offsetY=1
	verve.level[0].rows=0
	verve.level[0].arrow=0
	verve.level[0].arrowWidth=0
	verve.level[0].arrowHeight=0
	verve.level[0].align="bottom"
	verve.level[0].filter="progid:DXImageTransform.Microsoft.Fade(duration=0.4)" 
	
	
	
	//EXAMPLE SUB LEVEL[1] PROPERTIES - You have to specify the properties you want different from LEVEL[0] - If you want all items to look the same just remove this
	verve.level[1]=new cm_makeLevel() //Add this for each new level (adding one to the number)
	verve.level[1].width=verve.level[0].width*1.8
	verve.level[1].height=20
	verve.level[1].regClass="clLevel1"
	verve.level[1].overClass="clLevel1over"
	verve.level[1].borderX=1
	verve.level[1].borderY=1
	verve.level[1].align="right" 
	verve.level[1].offsetX=-1 //-(verve.level[0].width-2)/2+20
	verve.level[1].offsetY=5 //0
	verve.level[1].borderClass="clLevel1border"
	verve.level[1].arrow="/images/arrow_image.gif"
	verve.level[1].arrowWidth=10
	verve.level[1].arrowHeight=10	